Why Play Builds Resilient, Adaptable Teams
- Emilia Breton
- Jan 12
- 5 min read
Play is not a break from serious work. It’s one of the fastest ways for teams to build trust, spot their real patterns, and practice adapting together when things get messy.

The team did not think they had a communication problem.
They were smart. Experienced. Capable. They shipped work.
But everything felt a little harder than it needed to be.
Meetings ran long. Decisions dragged. A few people carried the heavy stuff while others stayed quiet. When timelines slipped, frustration showed up, but no one could quite name what was off. Everyone had theories. Nobody had a shared picture.
So instead of starting with another "let's improve our process" conversation, we started with a game.
No slides. No job titles. No perfect answers. Just a simple challenge that required them to solve something together.
And within twenty minutes, the room told the truth.
Someone who rarely spoke in meetings became the clearest strategic thinker. Two people who constantly bumped heads realized they actually approached problems the same way, they just used different words. The quietest person turned out to be the natural coordinator. Another teammate noticed they always rushed in to fix things before the group was even aligned.
They were not talking about work; they were "just" playing with Lego.
They were doing work in a low-stakes setting that made their patterns and how they handled uncertainty visible. Who jumped in? Who hung back. Who needed clarity before moving? Who moved first and explained later.
When the game ended, we did not rush back to the agenda.
We reflected.
What did you notice about yourself? What did you notice about each other? What helped you succeed? What got in your way?
Then the good stuff happened.
They turned those insights into updates to their working agreements. Not a list of polite rules nobody reads, real choices, based on what they had just experienced together.
How would they make decisions? How to raise concerns before they turn into side conversations.How to handle disagreement without going quiet or going nuclear.How to support each other when things get messy.
For the first time, they were not debating preferences. They were designing how they wanted to work together.
And when they went back to their day-to-day projects, something shifted.
They noticed old patterns faster. They named them without blame. They adjusted in real time. The game gave them a shared language, which made the "real work" easier to discuss.
That is the secret. Games are not a break from work. They are a shortcut to the parts of work we usually avoid.
Why Games Work When Plans Do Not
Most teams are doing their best in an environment that is constantly changing.
Priorities shift. People rotate. Dependencies appear out of nowhere. The problem you thought you were solving on Monday turns into a different problem by Thursday.
In that kind of world, a plan can help, sure. But a plan does not teach a team how to adapt together.
Games do.
A good game creates a mini version of real life, but with lower risk and faster learning. You get to try something, see what happens, adjust, and try again. That loop is gold.
Games give teams a way to practice:
Experimenting without fear
Communicating under pressure
Making decisions with imperfect information
Recovering when things go sideways
Reflecting without blame
And because it is shared, it sticks. People remember how it felt. They remember the moment the team clicked. They remember what happened when they stopped listening. That kind of learning does not fade the minute the meeting ends.
Not Everyone Plays the Same Way, and That Is a Good Thing
One reason games work so well is that they let different people shine.
You have probably seen this on your team:
The person who wants to try something new to see what happens
The person who loves a clear goal and a scoreboard
The person who keeps things light with humor
The person who thinks best while moving
The person who naturally organizes the group
The person who collects information and spots patterns
The person who builds, designs, or makes
The person who tells stories that help people make meaning
Dr. Stuart Brown's research on play shows that people have different Play Personalities, natural ways they engage, learn, and connect through play. When teams understand this, games stop feeling "cheesy" and start feeling human.
Here's a quick tour of the major play styles and what they unlock in teams:
The Explorer – curious, experimental, loves trying new things→ fuels innovation and learning
The Competitor – energized by challenge and goals→ boosts motivation and momentum
The Joker – brings humor and levity→ reduces stress, strengthens bonds
The Kinesthete – needs movement and physical engagement→ increases energy and focus
The Director – loves structure, roles, and orchestrating→ strengthens coordination and clarity
The Collector – gathers information and patterns→ deepens understanding and insight
The Artist/Creator – builds, designs, expresses→ sparks creativity and problem solving
The Storyteller – frames meaning and narrative→ aligns teams around purpose
Great games naturally invite all of these personalities to contribute; you are not just "energizing the room." You are inviting different strengths to show up. You are creating more ways for people to contribute.
That alone can change a team's vibe.
That's why they work when slide decks don't.
What Games Actually Teach Resilient Teams
Let's talk outcomes, not buzzwords.
Here are a few classic team games and what they build in real life.
Teams pass objects through a system as fast as possible, then improve the system and try again.
What it builds:
Quick learning cycles
Smarter collaboration
Confidence in small experiments
The Marshmallow Challenge
Teams build the tallest structure they can with limited materials.
What it builds:
Creativity under constraints
Healthy risk-taking
The habit of testing ideas instead of arguing about them
Lego Build and Share Games
Teams build models that represent how they work, what is getting in the way, or what "better" could look like.
What it builds:
Shared understanding
Honest conversations without personal attack
Better alignment, because people can finally see what they have been assuming
Paper Airplane Factory
Teams run a mini production system and improve it over a few rounds.
What it builds:
Flow and coordination
Tradeoff thinking
A shared sense of ownership for outcomes
None of these requires special jargon. They need a willingness to try something slightly different and talk about what happened.
How to Introduce Games Without Making It Weird
If you are thinking, "My team will roll their eyes," you are not alone.
Here is how you make it land.
Start with a purpose. Say why you are doing it. Try something like, "We are using a quick exercise to see how we collaborate and what we want to improve together."
Keep it short. Ten to twenty minutes is enough to get meaningful insight.
Make it safe. Remind people there is no performance review hiding in the corner. This is practice.
Do not skip the reflection. The debrief is where the value lives. Ask what people noticed and what they want to try in real work.
If you do only one thing, do this: connect the game back to the team's day-to-day reality. That is how play becomes improvement, not entertainment.
The Real Outcome: Teams That Can Handle Anything
Resilient teams are not the teams with the fanciest tools or the longest documentation.
They are the teams that can learn together. Fast. Kindly. Repeatedly.
Games help teams build that muscle.
They create trust without forcing it. They surface patterns without blame. They give people a shared experience they can reference later when things get tense.
And maybe the best part?
They remind teams that they are allowed to be human while doing hard things.
If your team feels stuck, tired, or disconnected, try a game. Not as a gimmick. As a way to practice working together in a world that refuses to sit still.
Because the teams that thrive are not the ones who control everything.
They are the ones who can sense, adapt, and move forward together.



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